Alpha build is very soon. I decided to add an early networked movement model into the mix before going into alpha.
The game will stay in alpha for a long time and then go into public testing.
Anyway here are the updates:
New weather system added, but it doesnt really work yet, but its a good foundation.
Video player added that will play intros and cutscenes, it is based on ffmpeg and supports ogg.
Fixed memory leaks and crash on exit
Insane speed upgrade (+200fps) after I replaced the texture functions.
Upgraded all external libraries to new versions.
Missing textures now come up in the log files.
Updated converter tool to 4.0 (ability to rotate map in the x axis during conversion).
Fixed that annoying bug that didnt allow certain 2 sided polygons to be rendered.
A couple of WIP screenshots:
Showing posts with label wip. Show all posts
Showing posts with label wip. Show all posts
Wednesday, 3 November 2010
Build 0.0.96
Labels:
C++,
glsl,
make mmorpg,
mmorpg,
mmorpg dev,
mmorpg development,
opengl,
program mmorpg,
wip
Tuesday, 8 June 2010
Build 0.0.035
New updates from engine side:
fixed small server bug with handling chat
new screenshot system (saves with current date and time to avoid overwriting screenshots)
changed old collision map code from DirectX to OpenGL matrices
fixed map rotation
new console commands:
normals on //debug normals by drawing them on top of the model
normals off
cull on //switch face culling on
cull off
light on //light switch
light off
textures on //toggle textures on
textures off
collision on //debug collision by drawing mesh on top of terrain
collision off
fixed a tiny bit of animation system, but its still bugged
new material system (to do with sounds and footsteps) WIP
new collision system WIP
fixed small server bug with handling chat
new screenshot system (saves with current date and time to avoid overwriting screenshots)
changed old collision map code from DirectX to OpenGL matrices
fixed map rotation
new console commands:
normals on //debug normals by drawing them on top of the model
normals off
cull on //switch face culling on
cull off
light on //light switch
light off
textures on //toggle textures on
textures off
collision on //debug collision by drawing mesh on top of terrain
collision off
fixed a tiny bit of animation system, but its still bugged
new material system (to do with sounds and footsteps) WIP
new collision system WIP
Collision debugging
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