fixed small server bug with handling chat
new screenshot system (saves with current date and time to avoid overwriting screenshots)
changed old collision map code from DirectX to OpenGL matrices
fixed map rotation
new console commands:
normals on //debug normals by drawing them on top of the model
normals off
cull on //switch face culling on
cull off
light on //light switch
light off
textures on //toggle textures on
textures off
collision on //debug collision by drawing mesh on top of terrain
collision off
fixed a tiny bit of animation system, but its still bugged
new material system (to do with sounds and footsteps) WIP
new collision system WIP
Collision debugging
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