My brand new technology :)
Whenever a server crash appears it will write a windows minidump (.dump) file that will be sent to the admistrators email, upon receiving this file the developers are able to load the file and the source code of the engine into visual studio and see the exact location in code that the server crashed in. The downside of it is that I must keep all the code for each patch in a separate folder, because if the code changes and the minidump will point to out of date code.
Whenever this crash occurs, the server will instantly relaunch, because all the user information is stored in a mysql database, the server crash should hopefully just mean a quick disconnect and reconnect for players.
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