Showing posts with label engine. Show all posts
Showing posts with label engine. Show all posts

Tuesday, 8 June 2010

Build 0.0.035

New updates from engine side:

fixed small server bug with handling chat
new screenshot system (saves with current date and time to avoid overwriting screenshots)
changed old collision map code from DirectX to OpenGL matrices
fixed map rotation
new console commands:


normals on  //debug normals by drawing them on top of the model
normals off
cull on //switch face culling on
cull off
light on //light switch
light off
textures on //toggle textures on
textures off
collision on //debug collision by drawing mesh on top of terrain
collision off

fixed a tiny bit of animation system, but its still bugged
new material system (to do with sounds and footsteps) WIP
new collision system WIP


Collision debugging

Sunday, 6 June 2010

Crash handler

My brand new technology :)
Whenever a server crash appears it will write a windows minidump (.dump) file that will be sent to the admistrators email, upon receiving this file the developers are able to load the file and the source code of the engine into visual studio and see the exact location in code that the server crashed in. The downside of it is that I must keep all the code for each patch in a separate folder, because if the code changes and the minidump will point to out of date code.

Whenever this crash occurs, the server will instantly relaunch, because all the user information is stored in a mysql database, the server crash should hopefully just mean a quick disconnect and reconnect for players.