Showing posts with label First Post Putrid Panda Game MMO Development RPG MMORPG GAME. Show all posts
Showing posts with label First Post Putrid Panda Game MMO Development RPG MMORPG GAME. Show all posts

Tuesday, 8 June 2010

Build 0.0.035

New updates from engine side:

fixed small server bug with handling chat
new screenshot system (saves with current date and time to avoid overwriting screenshots)
changed old collision map code from DirectX to OpenGL matrices
fixed map rotation
new console commands:


normals on  //debug normals by drawing them on top of the model
normals off
cull on //switch face culling on
cull off
light on //light switch
light off
textures on //toggle textures on
textures off
collision on //debug collision by drawing mesh on top of terrain
collision off

fixed a tiny bit of animation system, but its still bugged
new material system (to do with sounds and footsteps) WIP
new collision system WIP


Collision debugging

Sunday, 6 June 2010

Crash handler

My brand new technology :)
Whenever a server crash appears it will write a windows minidump (.dump) file that will be sent to the admistrators email, upon receiving this file the developers are able to load the file and the source code of the engine into visual studio and see the exact location in code that the server crashed in. The downside of it is that I must keep all the code for each patch in a separate folder, because if the code changes and the minidump will point to out of date code.

Whenever this crash occurs, the server will instantly relaunch, because all the user information is stored in a mysql database, the server crash should hopefully just mean a quick disconnect and reconnect for players.

The long awaited first step

Hello Interweb traveler, I'm afraid you've stumbled across  a crazed game development blog. Dont be scared, follow us on a mystical journey of sleepless nights to make the best Korean grind MMO ever conceived by humans.

We've been planning to make the game for a long time now. Development started back in 08/09, with our skills lacking we held back until we felt ready to tackle the challenge. So today, in fact yesterday, marks the first time collaboration towards the MMO has started, Happy days! As so it would seem, but in the coming weeks the first set of problems will arise which will test us to see if we are worthy enough to join the ranks of John Carmack and actually make some money.

We hope to have regular updates on the progress of the game which will be posted onto the blog for the time being, any comments made will be read and most likely responded to. As for the blog title "Putrid Panda", it was only chosen because it sounds AWESOME but other then that the MMO is still untitled. Thanks for reading, enjoy.