Alpha build is very soon. I decided to add an early networked movement model into the mix before going into alpha.
The game will stay in alpha for a long time and then go into public testing.
Anyway here are the updates:
New weather system added, but it doesnt really work yet, but its a good foundation.
Video player added that will play intros and cutscenes, it is based on ffmpeg and supports ogg.
Fixed memory leaks and crash on exit
Insane speed upgrade (+200fps) after I replaced the texture functions.
Upgraded all external libraries to new versions.
Missing textures now come up in the log files.
Updated converter tool to 4.0 (ability to rotate map in the x axis during conversion).
Fixed that annoying bug that didnt allow certain 2 sided polygons to be rendered.
A couple of WIP screenshots:
Showing posts with label opengl. Show all posts
Showing posts with label opengl. Show all posts
Wednesday, 3 November 2010
Build 0.0.96
Labels:
C++,
glsl,
make mmorpg,
mmorpg,
mmorpg dev,
mmorpg development,
opengl,
program mmorpg,
wip
Monday, 21 June 2010
Build 0.0.045
Amazing build.
Updates:
New third person camera, ultra smooth and state of the art zoom/orbit around char.
Updated model converter with faster code and numerous bug fixes.
Map loading glitches fully fixed!
Character animation fully implemented!, needs crazy amount of animations to look good though. right now it only has 1: walk forward
Ability to toggle model LOD on the fly.
New model rendering code
3D text rendering
New console commands:
draw player skeleton on
draw player skeleton off
draw player mesh on
draw player mesh off
draw player bboxes on
"draw player bboxes off
draw player wireframe on
draw player wireframe off
draw player light on
draw player light off
player lod level 1
player lod level 2
player lod level 3
player lod level 4
player lod level 5
player lod level 6
player lod level 7
player lod level 8
player lod level 9
player lod level 10
Friday, 11 June 2010
Build 0.0.036
New sky rendering system implemented.
Its very basic right now, but later I am planning on adding moving clouds and more.
Updated some collision code.
Server collision is in planning stage now.
Added new console commands:
sky on
sky off
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