Saturday 27 November 2010

Build 0.0.97

This is a small build before a much larger one which I have been working hard on. This build fixes many things and finally adds GPU skinning (animation).


-GPU skinning thanks to Bernhard Spanlang and HALCA, crazy speed upgrade because of move from CPU to GPU. Proper shading and shadows will soon be possible on the character thanks to this
-converted a large chunk of code to better stl algorithms
-now using a lot of C++0x features such as lambdas

-interpolated movement, no camera jerkyness whatsoever when moving up stairs or jumping
-footsteps played according to player positions and level of impact
-reducing the possibility of two footstep sounds in a row being the same
-fixed conflicting sounds

A massive build I am working on will come soon.

-We are looking for 3D artist/GUI designer




LOL whoever made this animation he actually walks like that (Like some queer guy)

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