Wednesday 3 November 2010

Build 0.0.96

Alpha build is very soon. I decided to add an early networked movement model into the mix before going into alpha.

The game will stay in alpha for a long time and then go into public testing.

Anyway here are the updates:


New weather system added, but it doesnt really work yet, but its a good foundation.
Video player added that will play intros and cutscenes, it is based on ffmpeg and supports ogg.
Fixed memory leaks and crash on exit
Insane speed upgrade (+200fps) after I replaced the texture functions.
Upgraded all external libraries to new versions.
Missing textures now come up in the  log files.
Updated converter tool to 4.0 (ability to rotate map in the x axis during conversion).
Fixed that annoying bug that didnt allow certain 2 sided polygons to be rendered.


A couple of WIP screenshots:



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