Upgraded multithreading library
Upgraded to open source version of newton, great for debugging.
Upgraded the zone loading code and assimp library
Removed unncessary network guid system
Changed login screen video and sound
Updated RakNet networking library to newer version
Updated ini parser code
Improved jitter in movement by making better use of entity extrapolation, although its not 100% fixed
Separated sideways moving speed and forwads/backwards moving speed
Animation engine now supports motion capture data
Animation engine now supports smooth cycle blending
Animation engine now supports animations on top of animations (upper body playing different animation to lower body, this enables the character to run and swing sword at the same time for example)
A bunch of new animations added for test purposes
Showing posts with label cal3d. Show all posts
Showing posts with label cal3d. Show all posts
Friday, 25 February 2011
Saturday, 27 November 2010
Build 0.0.97
This is a small build before a much larger one which I have been working hard on. This build fixes many things and finally adds GPU skinning (animation).
-GPU skinning thanks to Bernhard Spanlang and HALCA, crazy speed upgrade because of move from CPU to GPU. Proper shading and shadows will soon be possible on the character thanks to this
-converted a large chunk of code to better stl algorithms
-now using a lot of C++0x features such as lambdas
-interpolated movement, no camera jerkyness whatsoever when moving up stairs or jumping
-footsteps played according to player positions and level of impact
-reducing the possibility of two footstep sounds in a row being the same
-fixed conflicting sounds
A massive build I am working on will come soon.
-We are looking for 3D artist/GUI designer
-GPU skinning thanks to Bernhard Spanlang and HALCA, crazy speed upgrade because of move from CPU to GPU. Proper shading and shadows will soon be possible on the character thanks to this
-converted a large chunk of code to better stl algorithms
-now using a lot of C++0x features such as lambdas
-interpolated movement, no camera jerkyness whatsoever when moving up stairs or jumping
-footsteps played according to player positions and level of impact
-reducing the possibility of two footstep sounds in a row being the same
-fixed conflicting sounds
A massive build I am working on will come soon.
-We are looking for 3D artist/GUI designer
LOL whoever made this animation he actually walks like that (Like some queer guy)
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