Pre Alpha build notes:
Replaced annoying menu sounds
Added a new 3d sound system, the player can hear sounds 360 degrees around him and sounds fading out
Fixed animation moving glitch
Fixed dumb things like animation still playing while character is in the air and also sounds
Changed default OpenGL matrix system to my own implementation of a matrix system, basicly separating the modelview matrix to world and view matrices
New shader module
3D atmosphere sounds which can be placed at certain places when making the world map.
Sound volume options, master, sound, music, atmosphere, will be converted to sliders when I have the GUI for option screen
Character is not rendered when camera is touching it, to stop people looking up girls skirts.
Awesome first person mode
Mouse invert options, I know some people like this
Fixed a bug with chat console accepting blank text
Fixed bouncing chicken syndrome
Jump added
Updated converter program to version 3.8, fixed normals bug
Gpu skinning nearly done, code is there but its a bit wrong lol
Bitangents/Tangents added to rendering pipeline
normal maps and specular maps are now implemented so are opacity maps, or DUDV maps? derivatives of normals inside a map. Might use that for water.
New console commands:
speedhack on //dev only speed increase
speedhack off
bump on //render terrain with bump maps or not
bump off
terrain on //draw terrain or not
terrain off
New terrain lighting system in place, its still in the early stages but its looking not too bad right now.
It will be possible to have night and day cycle with it.
Anyway next up is water and that will be Alpha build.
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