Saturday 15 January 2011

Vision of the game

This is still a work in progress, changes may happen any time.


World
Zone based but otherwise open world

Towns are social hubs

Camps are secondary social hubs

Some zones layout will facilitate a more fun pvp experience

Dark themed areas as well as beutiful areas

Two factions at war with each other, only way to create meaningful pvp
 
Swimming might be an option, It would be great to have it

Weather effects patched in later

Ability to shout across zones or different servers for in game money

Quests might happen, might not, if they do then first quest will definitly be 'go kill 30 boars'

High hard level cap, players should reach a soft cap before the maximum level cap because monsters that give decent xp with run out. As new mobs are patched in the soft cap will increase.

Combat
Dodge any attack

Attack or melee swing any time you want, even in towns

Basic melee attack can hit multiple targets at once

No targets

As fast paced as possible

Show everyones damage or just yours, changable in options

Lore
Heavy storyline focused lore which will progress with patches

Definitely involving dragons

NPCs
Lore integrated npc's

Blacksmiths

Merchants

No skill trainers

Bank


Items
Most items drop only from monsters, Merchants will only provide basic equipment and potions.

Skill scrolls

Items can be refined to +9 and to 3 'elite' stages

Items that fail to get refined can either break or go down several slots at higher refinement levels

To increase chance of success a certain item will be needed

Most materials required to upgrade will drop from mobs, and some from bosses

Scrolls to different areas

Inventory tabs will unlock at certain levels


PvE
Outdoor bosses
 
Some bosses will be scripted with special mechanics

Very hardcore raids which are instanced

A couple (atmospheric) dungeons which are instanced, ranging from easy to hard (not hardcore)

Very lore focused mobs

Mobs regen health at a certain rate

Bosses might able to speak back to you/analyse speech "NEW"

You can try kite mobs but some will have special long range attacks to prevent players abusing kiting

A player can only see the mobs hp bar/mana bar and a casting bar above a mobs head (You cant see level)

There will be no way to tell which mobs are appropriate for your level to fight (Go in and find out hehe)

Support for massive sized mobs

Bigger mobs will naturally do more damage but not in all cases, for example a well trained human warrior

boss will have better fighting technique than a dumb ogre and therefore will do more damage

You can dodge nearly every attack that a mob performs, in some cases it will be impossible to dodge a melee attack because a monster is clearly faster than you, but there monsters are unable to launch any 'heat seeking' spells at you unless they are specially scripted or boss fights.


PvP
Will incourage guild based combats

Possible battleground

Skills
Some skills work while you hold the skill button, a good example of this is one of the classes will be able to convert hp to mana or mana to hp with 2 separate skills, you can hold the button as long as you want, but bear in mind if hp reaches 0 you still die

Ability to level up any skill and trade it or just buy a leveled skill

Limited skill selection

Some kind of talent tree

Gems
Gems will fill slots generated by the refining process on certain equipment

Dropped by mobs, traded with players or purchased from cash shop

Titles
Titles give stat bonuses

Some titles might only be available only from the cash shop

Some titles might allow your character to behave in certain ways when specific events happen, for example when you are aproached by a much lower level player of the opposite faction and attacked, you automaticly shoot a lazer out of your eyes turning them into a puddle of blood, thats just a silly example though.


Mounts
Mounts might make an appearance with some patch, not at launch

Some mounts will look mean like a rhino

Some mounts will look funny like a chocobo thing


Factions
Factions will have a small camp associated with them

Some factions are at war with other factions and may become hostile if you are clearly friends with
the other faction

GUI
Sleek and minimalistic

Cash shop might end up in game

There may not be a map for exploration reasons

Damage meter


Guilds
There will be a cap on guild size

Being in a guild group party will provide specific stat bonuses

Guild emblems next to character

Guilds may recieve scores based on the equipment and player levels in the guild, reaches certain scores may grant visual or textual rewards


Buffs
Most buffs will affect the party/raid as well

Some buffs will affect only you


There will be a buff limit, if you go over the limit it will remove the first buff in the buff list to accomodate the new buff

Trade
Player booths

Person to person trade

Cash shop
Skill reset

Potions

Mounts

Refining stones (will drop in game also)

30 day xp/drop boost

Rare gems (will drop in game also)

Skill books (will drop in game also)

Inventory tabs

Option to fill in surveys for points

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