Tuesday 21 December 2010

Build 0.0.98 - Orcs!!!

In this build I managed to achieve asynchronous rendering by having the update logic run on its own thread instead of slowing down the GPU by waiting for the CPU to finish. The results are a massive FPS boost as expected.


There are also some minor new updates:



-New options to set the maximum amount of frames to be rendered per second
-New options to set your CPU core count for better optimization
-Physics raycasting is now done across as many cores as you have
-Added support for opacity maps for characters
-Videos can now play behind login screen + Music (We need a crazy artist guy to paint us a 3D animated high resolution login screen)
-No fear, Orcs are here! These crazy  guys might even end up as a race with their blood dripping hatchets searching for new victims


We are recruiting an amazing person (2D artist) who can do {GUI/Concept/Maps/Illustrations/Textures}. Yes all in one! as we dont want to flood this team.






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