Thursday 22 July 2010

Pre Alpha build

The first proper alpha build will be an internal DEV release but we will provide at least 3 videos and a variety of screenshots of it. That is coming up next, it was going to be this build but I decided to try squeeze out a major feature which is very important, Water.

Pre Alpha build notes:


Replaced annoying menu sounds

Added a new 3d sound system, the player can hear sounds 360 degrees around him and sounds fading out

Fixed animation moving glitch

Fixed dumb things like animation still playing while character is in the air and also sounds

Changed default OpenGL matrix system to my own implementation of a matrix system, basicly separating the modelview matrix to world and view matrices

New shader module

3D atmosphere sounds which can be placed at certain places when making the world map.

Sound volume options, master, sound, music, atmosphere, will be converted to sliders when I have the GUI for option screen

Character is not rendered when camera is touching it, to stop people looking up girls skirts.

Awesome first person mode

Mouse invert options, I know some people like this

Fixed a bug with chat console accepting blank text

Fixed bouncing chicken syndrome

Jump added

Updated converter program to version  3.8, fixed normals bug

Gpu skinning nearly done, code is there but its a bit wrong lol

Bitangents/Tangents added to rendering pipeline

normal maps and specular maps are now implemented so are opacity maps, or DUDV maps? derivatives of normals inside a map. Might use that for water.

New console commands:

speedhack on //dev only speed increase
speedhack off
bump on //render terrain with bump maps or not
bump off
terrain on //draw terrain or not
terrain off


New terrain lighting system in place, its still in the early stages but its looking not too bad right now.
It will be possible to have night and day cycle with it.

Anyway next up is water and that will be Alpha build.







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